Gameplay Changes
Updates to upgrades
Some upgrades will be replaced with new ones: if you have any of these upgrades already mounted on your ships, they will be replaced with their new versions. Any upgrades in your Inventory that are removed from the game will be exchanged for their full cost in credits.
In Update 0.9.1, old upgrades will be updated and some new ones will be added. We have also removed all type and tier restrictions for any special upgrades that improve the efficiency of ship consumables.
Some upgrades will be replaced by new ones and removed from the game. In this case, the upgrades already mounted on the ships will be replaced by their new versions. Upgrades in the inventory will be exchanged for credits for their full value.
Also, many of you have raised concerns about how some of the new upgrades may affect game balance. For example, the upgrade "Torpedo protection system (slot #5)" may be too effective against ships equipped with low-detectability torpedoes. During testing, we will closely monitor the impact of the upgrades on game balance and, if necessary, make additional changes. New and Modified Upgrades:
ENHANCED COUNTERMEASURES (WORCESTER) (Slot #5)
Extends the action time of the Surveillance Radar, Hydroacoustic Search, and Defensive AA Fire consumables. * Defensive AA Fire Work Time: +20% * Surveillance Radar Search Work Time: +20% * Hydroacoustic Search Work Time: +20% Cost: 5.000.000 Credits
SQUADRON'S CONSUMABLES MODIFICATION 1 (Slot #5)
Increases the action time of all consumables of a squadron * Squadron Consumables Action Time Multiplier: +50 % Cost: 5.000.000 Credits
MANOEUVRABILITY SYSTEM (Slot #2)
Reduces the risk of incapacitation, and accelerates repairs, of the engine and steering gears * Steering Gears Critical Probability: -20% * Steering Gears Repair Time: -20% * Engine Critical Probability: -20% * Engine Repair Time: -20% Cost: 250.000 Credits
Torpedo Tubes Modification 1 (Slot #3)
Improves efficiency of torpedoes and torpedo tubes. * Torpedo Tube Critical Probability: -40% * Torpedo Tube Rotation Speed: +20% * Torpedo Speed Multiplier: +5% Cost: 500,000 Credits
Aerial Torpedoes Modification 1 (Slot #3)
Improves efficiency of aerial torpedoes. * Planes Torpedo Speed Multiplier: +5% Cost: 500,000 Credits
Torpedo Protection System (Slot #5)
Replaces the "Target Acquisition System Modification 1" and will give the following bonuses: Increases maximum acquisition range. * Guaranteed Torpedo Visibility Distance: 1.8 km ("Vigilance" skill will improve it) * Add +5% to ship's torpedo protection. Cost: 2.000.000 Credits
Ship's Consumables Modification 1 (Slot #5)
Increases the action time of all consumables of a ship. * Ship Consumables Work Time Multiplier: +10% Cost: 2.000.000 Credits
Auxiliary Armaments Modification 2 (Slot #6)
Upgrade will combine the "AA Guns Modification 2" and "Secondary Battery Modification 2" upgrades, which will be removed from the game. Increases survivability of the secondary battery and AA mounts. * AA Near Continuous Damage: +15% * AA Outer Continuous Damage: +15% * Secondary Battery Shot Delay: -20% * Extra number of explosions produced by salvos from AA defences while the "Defensive AA fire" consumable is active: +2 Cost: 3.000.000 Credits
Upgrades Changes:
Damage Control System Modification 1 (Slot #2)
Reduces the risk of fire and flooding * Burn Probability: -5% * Flood Probability: -3% * Torpedo Protection: +2% Cost: 250,000 Credits
Defensive AA Fire Modification 1 (Slot #2)
Increases the action time of the Defensive AA Fire consumable. Available on Tier VIII–X ships. * Defensive AA Consumable Reload Multiplier: -10% * Defensive AA Consumable Work Time: +20% Cost: 1.250.000 Credits
Main Battery Modification 2 (Slot #3)
Removed penalty to main battery reload time. * Main Battery Shot Delay: Removed: 0.0 * Main Battery Rotation Speed: +15% Cost: 500,000 Credits
AA Guns Modification 1 (Slot #3)
Improves AA efficiency. Bonus to the number of explosions produced by salvos from AA defences replaced by a -20% reduction to Priority AA Sector preparation time. * Priority Sector Cooldown Multiplier: -20% Cost: 500,000 Credits
Special Upgrades:
For all special upgrades, the restrictions on installation by class and tier of ships have been removed.