Amenhotep_IV

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  1. Gracias Chester
  2. Gracias compañero Donde está el mapa? Lo he perdido de vista. Gracias.
  3. Gracias compañero
  4. Dasha no hablaba ingles, solo ruso.... igual tiene algo que ver.
  5. Estos de WG, cada día una novedad...
  6. Buenos días 100K y dos banderas... menos es nada RUSTYSHIP
  7. A mi también, prefería cuando era un supercontenedor por cada Tier X. Eso lo hacen para enganchar a los nuevos, a los viejos jugadores ya no nos dan ni la hora...
  8. Gracias B4karra
  9. Muchas gracias Compañero!!!!
  10. Tienen mucho mercado asiatico, claramente no es un barco para nosotros...
  11. Estoy como tu, abrí 9 menos, pero el mismo resultado.... Que les den...
  12. Descanse en paz. Mucho animo.
  13. Un Ashitaka!!!! No me quejo nada...
  14. Estos son los barco que pueden tocar en los contenedores... https://www.wows-gamer-blog.com/2020/09/wows-5th-anniversary.html
  15. Lo de los siete días, supongo que será para que hoy no navegen mas que submarinos por estos mares digitales. Por lo que os leo, si pudierais, todos pillaríais hoy el submarino para probarlo y nadie los DDs y CAs. Supongo que así condiguen un poco de equilibrio...Que no quita que hagan muchas cosas mal los de WG, pero esa puede ser una explicación.
  16. Lo acepta, pero no da nada. Creo que es para los que se perdieron el de la semana pasada..
  17. Que contenedores premium?
  18. Saipan Massachusetts Vanguard Arizona
  19. Gameplay Changes Updates to upgrades Some upgrades will be replaced with new ones: if you have any of these upgrades already mounted on your ships, they will be replaced with their new versions. Any upgrades in your Inventory that are removed from the game will be exchanged for their full cost in credits. In Update 0.9.1, old upgrades will be updated and some new ones will be added. We have also removed all type and tier restrictions for any special upgrades that improve the efficiency of ship consumables. Some upgrades will be replaced by new ones and removed from the game. In this case, the upgrades already mounted on the ships will be replaced by their new versions. Upgrades in the inventory will be exchanged for credits for their full value. Also, many of you have raised concerns about how some of the new upgrades may affect game balance. For example, the upgrade "Torpedo protection system (slot #5)" may be too effective against ships equipped with low-detectability torpedoes. During testing, we will closely monitor the impact of the upgrades on game balance and, if necessary, make additional changes. New and Modified Upgrades: ENHANCED COUNTERMEASURES (WORCESTER) (Slot #5) Extends the action time of the Surveillance Radar, Hydroacoustic Search, and Defensive AA Fire consumables. * Defensive AA Fire Work Time: +20% * Surveillance Radar Search Work Time: +20% * Hydroacoustic Search Work Time: +20% Cost: 5.000.000 Credits SQUADRON'S CONSUMABLES MODIFICATION 1 (Slot #5) Increases the action time of all consumables of a squadron * Squadron Consumables Action Time Multiplier: +50 % Cost: 5.000.000 Credits MANOEUVRABILITY SYSTEM (Slot #2) Reduces the risk of incapacitation, and accelerates repairs, of the engine and steering gears * Steering Gears Critical Probability: -20% * Steering Gears Repair Time: -20% * Engine Critical Probability: -20% * Engine Repair Time: -20% Cost: 250.000 Credits Torpedo Tubes Modification 1 (Slot #3) Improves efficiency of torpedoes and torpedo tubes. * Torpedo Tube Critical Probability: -40% * Torpedo Tube Rotation Speed: +20% * Torpedo Speed Multiplier: +5% Cost: 500,000 Credits Aerial Torpedoes Modification 1 (Slot #3) Improves efficiency of aerial torpedoes. * Planes Torpedo Speed Multiplier: +5% Cost: 500,000 Credits Torpedo Protection System (Slot #5) Replaces the "Target Acquisition System Modification 1" and will give the following bonuses: Increases maximum acquisition range. * Guaranteed Torpedo Visibility Distance: 1.8 km ("Vigilance" skill will improve it) * Add +5% to ship's torpedo protection. Cost: 2.000.000 Credits Ship's Consumables Modification 1 (Slot #5) Increases the action time of all consumables of a ship. * Ship Consumables Work Time Multiplier: +10% Cost: 2.000.000 Credits Auxiliary Armaments Modification 2 (Slot #6) Upgrade will combine the "AA Guns Modification 2" and "Secondary Battery Modification 2" upgrades, which will be removed from the game. ‎Increases survivability of the secondary battery and AA mounts. * AA Near Continuous Damage: +15% * AA Outer Continuous Damage: +15% * Secondary Battery Shot Delay: -20% * Extra number of explosions produced by salvos from AA defences while the "Defensive AA fire" consumable is active: +2 Cost: 3.000.000 Credits Upgrades Changes: Damage Control System Modification 1 (Slot #2) Reduces the risk of fire and flooding * Burn Probability: -5% * Flood Probability: -3% * Torpedo Protection: +2% Cost: 250,000 Credits Defensive AA Fire Modification 1 (Slot #2) Increases the action time of the Defensive AA Fire consumable. Available on Tier VIII–X ships. * Defensive AA Consumable Reload Multiplier: -10% * Defensive AA Consumable Work Time: +20% Cost: 1.250.000 Credits Main Battery Modification 2 (Slot #3) Removed penalty to main battery reload time. * Main Battery Shot Delay: Removed: 0.0 * Main Battery Rotation Speed: +15% Cost: 500,000 Credits AA Guns Modification 1 (Slot #3) Improves AA efficiency. Bonus to the number of explosions produced by salvos from AA defences replaced by a -20% reduction to Priority AA Sector preparation time. * Priority Sector Cooldown Multiplier: -20% Cost: 500,000 Credits Special Upgrades: For all special upgrades, the restrictions on installation by class and tier of ships have been removed.
  20. Como nada mal... cojonudo. Yo con 37 contenedores pequeños, ni un solo barco....
  21. Activado, gracias mil...
  22. Ya dice Dasha en el video, no esperar para usar el "boost"....
  23. Es bueno, es que a alguien le gustó como juegas o como te has comportado en una batalla.
  24. Y el Missouri, partidas de 1.000.000....
  25. Como siempre...., pero bueno, por lo menos dan la opción.