Peuterey44

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Mensajes publicados por Peuterey44


  1. Conseguí el Elbing hace unas semanas y la verdad es que es un gran cambio respecto al Tier IX que personalmente no me terminó de convencer....su juego es AP a full y mantener bastante la distancia, es increíble como puede hacer ciudadelas a 13km. Es un juego limitado pero si sabes llevarlo es peligroso, ha costado adaptarse pero no está mal.

     

    El resto de la rama vendidos, bastante malos en general.


  2. Hace tiempo, no sé sin con algún mod o no, te informaba en el chat cuando alguien te reportaba o elogiaba y te decía el jugador, más que nada porque según a quien reportaras luego te abría un privado "amigable" pero eso se lo cargaron y desde hace tiempo a mi solo me avisa cuando me elogian, los reportes nada, simplemente ves el Karma y te ha bajado

    • Upvote 1

  3. Public Test 13.1 - Balance Changes

    We're applying balance changes to many ships based on an analysis of both their combat statistics as well as extensive player feedback.

     

    VI Ryūjō

    • Torpedo Bomber parameters changed:
      • Stock squadron aircraft preparation time increased: 74 to 81s
      • Researchable squadron aircraft preparation time increased: 73 to 78s
      • Torpedo damage decreased: 5400 to 5000

    X Hayate

    • Main battery reload time decreased: 4 to 3.7s
    • Torpedo reload booster consumable moved to a separate slot

      Sekiryu

    • Tactical Torpedo Bombers Torpedo damage reduced: 9333 to 7500
    • Tactical Attack Aircraft rocket parameters changed
      • Damage reduced: 3150 to 2850
      • Fire chanced reduced: 14 to 12%

     

    IV Clemson

    • Stock Torpedo reload time increased: 40 to 44s
    • Researchable Torpedo reload time increased: 66 to 70s

    VII California

    • Main Battery reload time reduced: 34.2 to 32.5
    • Changed engine parameters: the acceleration time for forward and reverse movement was significantly reduced.
      • The new acceleration settings are similar to those found on Kansas, Minnesota and Vermont.

    VII Florida

    • Main Battery reload time reduced: 33.5 to 32s

    VII Indianapolis

    • Main Battery reload time reduced: 14.3 to 13s

    VIII Hornet

    • Characteristics of Tactical bombers squadron changed:
      • Bomb damage increased: 7300 to 8000
      • Fire chance increased: 41 to 45%

    VIII Nebraska, IX Delaware and X Louisiana

    • Changed the parameters of the Stock and Researchable Dive bombers
      • Bombers are now equipped with JATO boosters
      • HE bomb penetration increased: 42 to 53mm

      Annapolis

    • Interval between individual shots in burst increased: 1 to 1.5s
    • Surveillance Radar consumable action time decreased: 40 to 35s

      United States

    • Tactical Torpedo Bombers Torpedo damage reduced: 7600 to 6133

     

    V Mikoyan

    • Main battery accuracy settings changed. They will now be similar to other cruisers on tier V
    • Main battery parameters changed: 
      • Reload time reduced 13.2 to 11s
      • AP shell damage increased: 4550 to 4650

    VIII Kiev

    • Stock hull HP pool increased: 14500 to 16200
    • Researchable hull HP pool increased: 16200 to 17500

    X Khabarovsk

    • Repair Party consumable replaced with Specialized Repair Teams with the following parameters:
      • HP restoration per second: +225
      • Action time: 20s
      • Reload time: 80s
      • Number of charges: 3

    X Petropavlovsk

    • Base detectability range increased: 15.3km to 16.3km 
      • All other detectability ranges adjusted accordingly

    X Sevastopol

    • Main battery reload time reduced: 25 to 24s
    • Changed the parameters of the Repair Party consumable
      • Action time reduced: 90 to 60s
      • Cooldown time reduced: 180 to 120s
      • Number of charges increased: 3 to 4

      Zorkiy

    • Number of shots in burst firing mode decreased: 4 to 3

     

    VIII Colossus

    • Changed the parameters of Attack Aircraft:
      • Number of rockets per plane reduced: 6 to 5
      • The size of aiming ellipse increased by 20%
      • The amount of rockets that are guaranteed to hit closer to the center of the aiming ellipse reduced: 50 to 33%

    As this ship demonstrated excessive effectiveness with its AP rockets, we decided to tone down the damage potential of this type of armament. In addition to increasing the size of aiming ellipse, making it harder to pinpoint a specific part of enemy ship, we have also decreased the number of rockets that are guaranteed to hit closer to the center of the aiming ellipse, thus reducing the potential of each strike to do citadel damage, as rockets are going to spread more evenly across the whole aiming zone now. At the same time, we expect the increased aiming ellipse to lead to a somewhat easier experience when dropping enemy ships, due to allowing for a slightly larger margin of error when positioning the reticle for attack. 

    IX Duncan

    • Main Battery reload time decreased: 31 to 29.5s
    • Repair Party consumable reload time increased: 80 to 100s

    X St. Vincent

    • Repair Party consumable reload time increased: 80 to 100s
    • Base detectability range increased: 15.8 to 16.2km
      • All other detectability parameters adjusted accordingly

    X Malta

    • Torpedo Bomber torpedo damage increased: 5933 to 6533
    • Number of bombs in payload on Dive Bombers decreased: 4 to 3

      Eagle

    • Tactical Attack Aircraft rocket parameters changed:
      • Damage reduced: 2350 to 2050
      • Fire chanced reduced: 9 to 8%
    • Tactical Dive Bomber bomb parameters changed:
      • Damage reduced: 7900 to 6400
      • Fire chanced reduced: 45 to 36%

     

    V Jaguar

    • Torpedo parameters changed:
      • Reload time decreased: 90 to 75s
      • Range decreased: 8 to 7.5km
      • Damage reduced: 14833 to 11267
      • Speed decreased: 68 to 57kts

    VI Béarn

    • Increased the dispersion of the Skip Bombers by 20%

    Due to this ship showing excessive effectiveness when attacking destroyers, we decided to decrease its attacking potential against smaller targets by decreasing the overall accuracy of the skip bombers drop. This should bring the carrier more in-line with other carriers of the tier. 

      Condé

    • Main Battery reload time reduced: 15 to 14s
    • Bonus to maximum main battery shell dispersion during burst fire reduced: 40 to 20%

     

    III Nazario Sauro

    • Main Battery reload time decreased: 6.5 to 6.4s
    • SAP shell Damage decreased: 2600 to 2350

    VI Aviere

    • Researchable Torpedo Range reduced: 10 to 8km
    • Changed parameters of the Emergency Engine Power consumable:
      • Number of charges reduced: 6 to 4
      • Action time reduced: 25 to 20s

    VI Leone

    • Main Battery reload time reduced: 9.5 to 8.5s
    • Torpedo launcher reload time reduced 50 to 45s

    VIII Vittorio Veneto

    • Sigma value increased: 1.7 to 1.8
    • Stock hull Rudder shift time reduced: 21.7 to 20.2s
    • Researchable hull Rudder shift time reduced: 15.5 to 14.4s

    IX Lepanto

    • Stock hull Rudder shift time reduced: 23.3 to 20.9s
    • Researchable hull Rudder shift time reduced: 16.7 to 14.9s

    X Cristoforo Colombo, X Amerigo Vespucci

    • Sigma value increased: 1.5 to 1.6
    • Firing angles for the aft turrets increased by 10 degrees
    • Rudder shift time reduced: 18s to 15.3s

    Note: Amerigo Vespucci is a clone of Cristoforo Colombo used for testing her Unique Upgrade.

     

    IX Dalian

    • Main Battery reload time reduced 5.2 to 4.9s

    IX Sun Yat-Sen

    • Main Battery AP shells damage increased: 13000 to 14500

      Kunming

    • Base detectability range reduced: 7.8 to 7.4km 
      • All other detectability parameters adjusted accordingly


    VIII Split

    • Main battery reload time reduced: 4.0 to 3.6s

    IX Lambros Katsonis

    • Main battery reload time reduced: 4.4 to 3.8s

     

    VIII Numancia

    • Changed parameters of Burst Fire Mode:
      • Removed the increased shell dispersion debuff
    • Upvote 2

  4. hace 6 horas, Angel Andres dijo:

    Hola nuevamente. Creo que me exprese mal o no me entendístes. Hablo de barco de tier X con comandante de 21de experiencia. ¿ Como gastar las XP del barco ? .

     

    • Que el barco tenga un comandante de 21pts, de 10pts o de 1pt no influye para nada en la pregunta
    • La XP del barco de tier X solo vale para convertirla en XP libre a cambio de doblones, cosa no recomendada.
    • Upvote 1

  5. Convertir XP de barco en XP libre no lo he hecho nunca y no creo que sea nada recomendable, lo primero es porque lo ideal es subir las ramas jugando para así aprender a jugar los barcos y con sus puntos fuertes y débiles y lo segundo es porque hoy en día la XP libre tiene usos "limitados" y no es tan valiosa como antes que había barcos por XP libre.

     

    Yo los doblones los reservo para usos más interesantes como barcos con descuento o desmontar mejoras de los Slot 4, 5  y 6

     

    Respecto a los comandantes interesa subir a 21pts aquellos barcos que juegues mucho mucho mucho........para así seguir farmeando e ir subiendo otros comandantes que están en barcos que "necesitan" ciertas habilidades imperiosamente para ser competitivos.

    • Upvote 2

  6. Definición: "Se trata del acuerdo entre uno o más protagonistas en favor de lograr determinados resultados por fuera de las condiciones normales de la práctica y competencia deportiva; forzando situaciones que beneficien a las partes interesadas"

     

    En resumen, cuando varios jugadores conectados por discord lanzan las ranked u otra batalla que no permita divisiones a la vez para que les toque en el mismo bando pero les toca en opuestos y se detecta que se están intercambiando información (posición del barco, ordenes internas...)

     

    • Upvote 4

  7. hace 1 hora, León Fandiño dijo:

     

    Con lo divertidas y practicas que eran las Asimétricas de jugar y para aprender.... y van y las quitan!!! 

     

    Lo mejor que ha hecho WG en años, muchos usuarios están pidiendo que sea un tipo de batalla fijo...ya veremos si escuchan

    • Upvote 1