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Peuterey44 last won the day on November 12
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Spanish battleship Victoria, Tier IX Victoria is a fast battleship, similar in layout and characteristics to Italian ships of the Vittorio Veneto class. The possibility of building these battleships in Spain was discussed between the governments of the two countries in 1939–1940. The implementation of these plans was prevented by the growing momentum of the Second World War and the state of the Spanish economy. This battleship, just like two ships of the line and a modern frigate of the Spanish Navy, carries the name Victoria, in honor of the carrack that made history by being the first ship to circumnavigate the world Victoria is armed with nine 381mm main battery guns which have long range but long reload time. She will also feature a new unique mechanic – alternative shell types. At any point in the battle, Captains will be able to choose between two firing modes: Standard mode, in which her shells will deal high damage, with high fire chance for HE shells. In return, the shells will have quite poor ballistics, requiring extensive lead time for fast targets or targets at long range. Thus, the standard firing mode is best used either in short ranged engagements or against slowly moving ships. Alternative firing mode, in which her shells will have greatly improved ballistics, allowing for easier leading of fast ships or ships at range. However, this firing mode will have reduced shell damage and reduced fire chance for HE shells compared to the Standard firing mode. Captains will want to use this mode primarily for long-range gunnery or for engaging fast targets. It is important to note that despite the radical difference in the velocity of shells of the different firing modes, the AP penetration of both the standard and alternative shell is similar. This is due to the fact that the alternative shell is significantly lighter in order to achieve higher velocity. Victoria additionally has excellent armor and good concealment for a battleship but will have low HP and weak AA defense in return. Consumables are represented by a standard Repair Party and a choice between Fighter and Spotter in the same slot. At the center of her gameplay lies the new variation of Alternative Firing Mode. Astute Captains will be able to switch between these modes as the situation demands, allowing Victoria to be effective in most combat situations. To make best use of this ship, aggressive Captains may use her good armor and concealment to engage targets at close range with the Standard Firing mode to deal maximum damage. STATS Spanish battleship Victoria, Tier IX Hit points – 64800. Plating - 32 mm. Torpedo protection - 38 %. Main battery - 3x3 381 mm. Firing range - 20.7 km. Maximum HE shell damage – 5250. HE shell armor penetration - 64 mm. Chance to cause fire – 30%. HE initial velocity - 750 m/s. Maximum AP shell damage - 13800. AP initial velocity - 750 m/s. Maximum Alternative HE shell damage – 4750. HE shell armor penetration - 64 mm. Chance to cause fire – 11%. HE initial velocity - 950 m/s. Maximum Alternative AP shell damage - 10650. AP initial velocity - 950 m/s. Reload time - 32.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 267 m. Sigma – 1.80. Airstrike (DC): Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 10.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.0. Secondary Armament: 12x1 90.0 mm, range - 7.0 km. Maximum HE shell damage – 1300. Chance to cause fire – 5%. HE initial velocity - 860 m/s 4x3 152.0 mm, range - 7.0 km. Maximum HE shell damage – 2100. Chance to cause fire – 7%. HE initial velocity - 950 m/s AA defense: 6x2 20.0 mm., 14x4 20.0 mm., 2x1 37.0 mm., 4x3 152.0 mm., 4x1 55.0 mm., 2x2 55.0 mm., 12x1 90.0 mm. AA defense short-range: continuous damage per second - 221, hit probability - 70 %, action zone - 2.0 km; AA defense mid-range: continuous damage per second - 259, hit probability - 75 %, action zone - 4.0 km; AA defense long-range: continuous damage per second - 179, hit probability - 75 %, action zone - 4.6 km; Number of explosions in a salvo - 8, damage within an explosion - 1400, action zone 3.5 - 4.6 km. Maximum speed - 30.0 kt. Turning circle radius - 810 m. Rudder shift time – 15.5 s. Surface detectability – 16.1 km. Air detectability – 11.9 km. Detectability after firing main guns in smoke – 15.3 km. Available consumables: 1 slot - Damage Control Party (Duration time 15 s; Reload time 80 s; Equipment is unlimited) 2 slot - Repair Party (Duration time 28 s; HP per second 324.0; Reload time 80 s; Charges 4) 3 slot - Fighter (Duration time 60 s; Fighters 3; Action radius 3 km; Reload time 90 s; Charges 3) 3 slot - Spotting Aircraft (Duration time 100 s; Main battery firing range +20.0%; Reload time 240 s; Charges 4) All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
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El principal problema hoy en día en CW son los radars (buffeados en la última actualización de comandantes), influyen demasiado en la elección de barcos y para mi gusto las hacen bastante aburridas. Al final se ven los mismos barcos batalla tras batalla y solo clanes muy potentes se permiten el lujo de sacar barcos "diferentes" de vez en cuando. Menos restricciones y más ajustar muchas de las ramas que han dejado (o nunca fueron) de ser competitivas (Z-52, Regolo, Elbing, Zao, Yolo, Hindenburg, Goliath, Jinan, Henry, Venezia, Castilla....)
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Hace ya tiempo que tienen ese coste y es el principal motivo por el que no se ven mucho en batalla salvo que no te importe palmar créditos hagas lo que hagas, recomendable la bonificación de +160% en créditos para reducir la sangría. https://worldofwarships.eu/en/news/general-news/superships-in-the-tech-tree/
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Lo instalas desde Steam o desde el Wargamin Game Center? sea desde el que sea....prueba el otro
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Desclica el mod "indicador de movimiento" del apartado "Modificaciones de la interfaz de combate" del ModStation.
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El otro día escuche que será la recompensa por el Pase de Batalla Premium de diciembre y el Stord '43 en el normal
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Balance changes - Public Test 12.11 Spanish destroyer Álvaro de Bazán, Tier X Main battery reload time reduced: 6.1 to 5.5s. Burst fire reload time reduced: 24 to 21s.
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Son 3 dias de prueba para.: Belfast '43, Hornet, Friesland y Texas Son códigos viejos, no sirven si ya los canjeaste en su momento o si tienes los barcos
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Un capitán solo puede estar entrenado para un barco de linea, lo que si se puede usar es en otros barcos premium de la misma nación Lo normal en el 99% de los casos es que cuando pasas de Tier reentrenas el capitán y el barco "viejo" se queda sin capitán de primeras, a no ser que haya un barco que te guste mucho mucho mucho......yo recomiendo que el capitán vaya pasando de Tier en Tier para que cuando llegues a los niveles altos tengas ya 14 o 15pts mínimo porque es en Tiers altos donde más se necesitan esos puntos, es más, tienes que asignar las habilidades del capitán pensando en el Tier X o SuperShip donde finalmente se quedará y no en el barco que estás subiendo. Yo siempre lo he hecho así y de hecho si hay algún barco que me ha gustado mucho (Mogami o Chapayev) le compro un capitán de 10pts y lo subo específicamente para ese barco a posteriori Para subir capitanes más rápidos lo mejor es tener algún barco premium y jugarlo a la vez que el barco de rama Saludos
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Este es de hace tiempo pero también es interesante
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Que la habilidad está en la linea 1, 2, 3 o 4 de la matriz de habilidades, es decir que vale 1, 2, 3 o 4 puntos Es más que nada indicar los puntos que vale e identificarla mejor
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Leido en el discord oficial: "Is there a problem with secondary on ships. I can’t lock on with them since the update" A mi no me funcionan ninguno de los mods de minimapas, he tenido que desactivarlos para usar el de por defecto Al parecer esta actualización está dando más problemas de lo normal